Saturday, February 27, 2010

I see your humility and raise you my gamer jerk-off over my fav unit.

So I was at the GW yesterday and I encountered something I haven't encountered in some time and that's the guy jerking off over his favorite unit to everyone who'll listen. I was watching one of my friends play his orks against another fellow playing Chaos SM when this other fellow came up to the table and started watching before long he starts commenting on the game such things as 'thats why I love Sisters of Battle they'd do this and that', it didn't take him long till he started saying how he would (and claiming has done to people before) tabled my friend on turn one. I guess he must be so skilled after seeing my friend play for 30 mins or so he's just claimed victory and already started the party, right?

So it's now I notice one of the guys Ive seen in the store both times Ive gone (this guy is new to the hobby) staring wide eyed in wonder at the claims this guy is making listening to stories about how his assassin destroys entire armies like they weren't there and no ones able to touch him in return and how his exorcist bags land raiders all day long. So looking at this new guy reminded me how I used to listen to such boasts people would make about their units, half amazed half in fear at such legendary killing machines and wondering how they could be legal. Now I just nod my head and smile, trying to ignore them whilst seeming polite.

So perhaps I've become so arrogant that I believe I can field a force that can deal with anything my opponent throws at me that I wont get tabled turn 1 and Ill have a good dig and make my opponent work for a win. The only other option is that I've lost so much interest in the hobby that I just don't care if your wild claims will own me but I don't think this is the case 'cause if it were why would I have made a blog?

An interesting thing is whilst listening to him carry on, when he mentioned how his Exorcist always takes out Land Raiders something didn't seem right so I turned and asked him how to which he responded "its ordnance; its direct fire ordnance. 2D6 Armour penetration." Now I know how Ordnance works but it didn't sink in till later that even being Ordnance at best he would still glance so I realized he's treating it like it was a melta weapon. Something still didn't seem right Ive never recalled it being used as Ordnance against me before so I had a brief look in the codex and found nothing to support it.

This Gamer Jerk Off isn't just limited to 40k, Ive heard it from Descent, MtG, Munchkin, D&D and I'm sure many others that Ive just forgotten about or ignored over time.

So whats did I learn this week? That Exorcists  are better than super heavy vehicles and that between 3 Exorcists and a Vindicare assassin they can table over 120 orks on turn one... oh wait.

In other news I have a game lined up with 'the new  guy' I believe his name was Matt and his Dark Angels I'm going to be using a footslogging list in which I test out the effectiveness of fortuned pinning Dire Avengers compared to counter assaulting Dire Avengers lead by an Autarch. You can see more on my discussion about that here.

And lastly off-topic I got some photos of my models I took off my sisters camera they didn't turn out so well but I was able to make a new temporary banner for my blog. I think it sort of looks like it belongs on some old game show really though. And crap.

Monday, February 22, 2010

New plan - Repaint all my wave serpents.


Ok so now I should be asleep but I have an amazing plan and need to write it down before I can sleep. I need an airbrush (and learn to be decent with it) then repaint all my wave serpents. Currently they are metalic green on top and metalic white/pearl underneath and its nowhere near as nice as it sounds and Im rather disappointed in them.

Now I can fix all this in one swift blow, air brushing! Do this for each individual squad for example the Dire Avengers wave serpents will be black undernearth and starting at the front working my way back bright blue to dark blue and on the fins at the front work in a strong wavey pattern receeding back up to the main hull and from there blend as normal. This shouldnt be too hard with a template. Just hope I can seperate the top of the hull from the bottom on all my serpents (and eventually falcons and fire prisms). This does cause a problem with the canopies though do I want to just spray them the same colour as the rest of the serpent, paint them all a uniform colour or try and keep them clear somehow?

Im really liking this idea granted it will mean Ill have 3-4 different coloured grav tanks on the field buuut its not like any of my aspect warriors have any theme that ties them together in the first place so I might as well continue with the bright colours (another option is do them in really bright fluro colours but I think this might just annoy me after the first 30 seconds). Also with the tanks being their respective colours it'll help people be able to identify them instead of having me point to each of the small rune transfers I put on the side. This could be a double edged sword as people will be able to identify my troops easier but I want a nice looking army and atm my grav tanks look like a joke.

With black being a dominant colour Ill be able to spray the weapons black and add a few little gem details and call it a day, oh how I hate painting weapons and gemstones!

Second week.


Ok so now into the second week of my blog and its going strong... its going!

My friend was sick last Thursday so he was unable to drive us into town for a game so no new batreps hopefully this coming Thursday will be different.

Ive had a couple people comment on my Avatar from 40K Online (its the same picture as my Howling Banshee in my previous post) so between this and the thrill of playing in a new store Ive managed to paint 2 more during the last week. I have to say the squad is looking quite nice together, Im not all that happy with the 2 Exarchs or Jain Zar buuut oh well.

I was looking at posting some before photos of my army so next weekend when I visit my sister I could take some more pictures with her camera to show the progress but seems I deleted all the original pics so guess Ill just have to have a WIP shot in a few days/week from now.

In the mean time heres a picture of one of my Fire Dragons the ones Ive painted after him dont have gloss over the fusion gun (see my attempt at painting dragon scales on it? Get it Fire Dragon...dragon scales... yea thats the connection). He also needs to be a bit darker I think, and I need to add more details to his eyes but this is the general look of my Dragons.

Tuesday, February 16, 2010

We need some colour!


So my blog looks rather dull atm so Ive asked one of my friends to help me make a fancy banner Im thinking a picture of my Farseer on the left and my Autarch on the right with different shades of green swirls and in the middle in white 'The Swordwind'.

Also in colour news I finished my first 6 man Fire Dragon squad they look fairly alright I suppose. Oh note to self I need to add more details to their eyes actually. Ill try and nick off with my friends camera and take some photos to add more colour to this place.

Sunday, February 14, 2010

1500pts Vs Necrons 11-2-10

1500pts Vs. Necrons

Nightbringer
Necron Lord, Destroyer Body, War scythe, Resurrection Orb, Phylactery, 
10 Warriors
10 Warriors
4 Destroyers
4 Destroyers
2 Heavy Destroyers
Tomb Spyder

The board was 4x4 with 3 large L shaped ruined buildings, two in the centre and one on my left in my opponents’ deployment zone and there was two hills on opposite (diagonal) table edges.

Scenario – Annihilation, pitched battle.

I won the roll for first turn and decided to take it.

Deployment:
I deployed my Banshee/Farseer Serpent in the middle flanked by the Fire Dragon Serpent and the Shuriken Cannon Dire Avengers and I placed my two Lance Serpents on the hill to my right, due to the two buildings near the middle my whole force was relatively protected.

My opponent castled up to my left behind the ruined building in his DZ he had his Heavy Destroyers at the board edge next to them towards the middle was one squad of Destroyers towards the centre of the board, in front of those was his twenty warriors in-between them the Nightbringer the Lord was placed near the centre in front of the Destroyers. Off to my right a little isolated was the other squad of Destroyers and in front of them was the Tomb Spyder.

My opponent failed to seize the imitative and I went first.

Eldar Turn 1
I fortuned my Banshee Serpent and went flat out towards the very centre of the board in between the two buildings and behind that I went flat out with my Dragons and following that my Shuriken Dire Avengers. On my right I moved my Lance Serpents out 12” gaining LoS to the Tomb Spyder

Both Lance Serpents fired at the Spyder my opponent failed his cover save and it was killed off.

Necron Turn 1
The Lord moved out to intercept my Banshee Serpent the Nightbringer shuffled closer to the centre of the board as well.

Lots of shots were fired and I was forced to take 5 cover saves on my Banshee Serpent which thanks for Fortune I made them all.

The Necron Lord assaulted my Banshee Serpent but failed to hit it.

Eldar – 1 Necrons – 0

Eldar Turn 2
Currently looking at the board my opponent had a strong castle in the corner and with his warrior squad near the centre I wouldn’t have been able to move in close enough with my Aspects and feel safe at taking enough out in one blow without being destroyed in a counter attack so I decided to be bold and play risky.
I Doomed the Necron Warriors and I fortuned my Banshees who got out and moved up whilst their serpent with the Farseer still inside flew off to my left so he was behind the ruined building that was guarding his castle. My Dragons flew 12” and they piled out now within range to the Necron Lord whilst my Shuriken Dire Avengers went flat out to my left in case he tried to flank me. My two Lance Serpents both flew up 12”.

My Banshees were a long way out so I decided to Fleet them first, if I didn’t end up with a good enough roll I could always turn them around to assault the Necron Lord, thankfully they rolled a 6. Now with them in charge range I was able to proceed with the rest of my shooting phase. My eight Dragons unloaded onto the Necron Lord knocking him down. All my serpents that were able to shoot fired upon the Destroyers that were positioned to my right downing three.

My Banshees weren’t out of hot water yet, I didn’t really take into account how close the Nightbringer was, my girls charged in only just managing to keep from bringing the Nightbringer into CC (it was less than 1cm). He did his defenders react and found himself 2cm out of res orb range. Needless to say my Banshees decimated the Necron Warriors killing them all. Opps now they’re in the open with a Nightbringer, 10 Warriors and lots of AP 4 guns right next to them. I feel though this was the right thing to do there was no way my Dire Avengers would be able to put out enough shots to wipe the squad or even if they did they’d get WBB from the squad next to them I also didn’t want to get too close to all those gauss weapons. Not to mention it brought him 10 deaths closer to Phase Out. Looking back on this turn I had ridiculous amounts of luck first with the fleet, then not bringing the Nightbringer into the combat (he really was that close) and finally having all the Necron Warriors 2cm away from the Res Orb. I feel if any of these things had gone against me then the game would’ve played out differently.

Necron Turn 2
Res Orb + Phylactery brought the Necron Lord back to 3 wounds and one Destroyer made his WBB roll bringing the squad that was on my right back up to two models.

A little shuffling of his troops here and there not much moving.

Rapid Fire from the Necron Warriors only killed four Howling Banshees (after Fortune) a squad of Destroyers fired I went to ground and took one of the shots on my Exarch so in the end I lost another two. The rest of his shooting managed to shake one Serpent.

He assaulted my Banshees with his Nightbringer and my Dragons with his Lord. The Banshees failed their leadership roll for counter attack and the Exarch failed to wound they were all quickly eliminated.
The Necron Lord on the other hand took a fair few wounds but made all his saves though he only managed to kill two or so Fire Dragons who held their ground.

Eldar – 2 Necrons – 1

Eldar Turn 3
Now with the centre of the board opened up I was able to plan and execute my crippling blow. I doomed the large squad of Destroyers and then backed the Farseers Serpent out a bit to allow room for the Shuriken Dire Avengers to get closer (also it was the Farseers Serpent that got shaken).
So I moved my 2 Lance Serpents right up 12” and jumped one squad of Dire Avengers out the back (I couldn’t get the other squad out without exposing my Serpents rear armour so I opted against it). I moved my Shuriken Dire Avengers up so they were poking around the edge of the ruined building in my opponents DZ and I intended to move my now empty Dragons Serpent up to block the Nightbringers approach till I remembered he can move through things, so I just moved it closer to offer supporting fire.

In my shooting phase I let lose two Blade Storms onto the larger squad of Destroyers taking them all out, I fired all my shuriken serpents onto the smaller squad of Destroyers taking them all out as well. This opened a clear firing lane from my 2 lance Serpents onto the Heavy Destroyers, which killed both of them.

In the Assault phase the Fire Dragons lost another one or two but continued to fight on.

Necron Turn 3
The only things he had left on the field now were a squad of Necron Warriors the Nightbringer and the Lord. He decided to move and run the Warriors around the corner of the building to hide them whilst with the Nightbringer he flew through the ruined building and assaulted the Dire Avengers who had no way of hurting the Nightbringer so needless to say they lost the combat, they failed their moral test and fell back. The Fire Dragons once again held their ground!

Eldar - 5 Necrons – 2

Eldar Turn 4
Not much happened this turn I Doomed the Lord and Fortuned my Serpent and moved several Serpents Flat Out to gain better firing positions next turn. I had 2 Lance Serpents at the top and the Fire Dragon serpent up there as well and I moved my Farseer and my empty Shuriken Dire Avenger Serpent to the left.

Fired some Shuriken Cannons and a Lance at the Warriors who he elected to go to ground with to try and keep the Lance from whittling him down. I think he made all his saves but he was now pinned either way.

The Fire Dragons now with Doom on their side failed to do anything and were eventually killed.

Necron Turn 4
The Nightbringer follows after the Dire Avengers and he charges them they rally to meet the charge but are killed soon after.

Eldar – 5 Necrons – 3

Eldar Turn 5
This was more or less hammering the last nail into the coffin. I Doomed the Warrior squad and pummelled them with Bright Lances, Shuriken Cannons and a Blade Storm wiping the squad down to 1 guy

Necron Turn 5
If my opponent lost 3 or more models after WBB it would have phased him out, he was unable to make enough rolls and Phased Out.

I felt brimming with confidence after this battle until I started thinking deeper into it. On the table it looked very dominating for me on the last turn I still had 5 serpents 3 of which had something inside them but using kill points my opponent was only 2 kills behind so it was a lot closer than it seemed. Also as I mentioned in the Battle Report if the Banshees hadn’t have been so lucky, had the Warriors been in Res Orb range or if the Banshees didn’t make the fleet roll or worse still if the Nightbringer had been brought into the combat and used his AoE ability to knock all the girls out of CC before they managed to land any blows. If any of these things had happened it would’ve been a lot different I think.

Also my opponent said before the game that he left his box that he stores his Monoliths in at home and thus was unable to field his normal list I asked him what he normally took in 1500 and he said he drops the Nightbringer for a Monolith and spends a few more points here and there. Hopefully Ill be able to play him again another day when he’s fielding his optimum list J

Also this was my first time playing at a new store it was great to play new people and hear the bustle of lots of gamers together I'm looking forward to going out and playing again next week.

1750pts Vs. Salamanders 22-5-09

Vulkan (joined one of the tac squads)
2 x Iron Clad dreads in drop pods
3 Tac squads in drop pods
7 Assault termies (3x LCs 4 x TH/SS)
3 Land Speeders deep striking with multi meltas

The board was 4x4 with 4-5 pieces of ruined buildings scattered around. 

Scenario – Annihilation, pitched battle.

I won the roll to go first and gave it to my opponent and I held all my forces in reserve.

Salamanders Turn 1
With his first turn he dropped down his 3 tac squads kind of centred with some ruined buildings all around (he told me later he was under the impression the Eldar vehicles can deep strike).

Eldar Turn 1 

Whole Force remains in reserve.

Salamanders - 0 Eldar - 0


Salamanders Turn 2
He dropped his first dread near the back of his forces and the second dread about 15” in from my right board edge and 20” or so from my board edge. Also his termies came in and he placed them pretty much right in the middle of the board surrounded by his tac squads. Still nothing to shoot at ;) I was hoping for his speeders to have come in that turn so I could pounce on them but it wasn’t to be.

Eldar Turn 2 
My Farseer + Banshees and both Fire Dragon Squads come in (I rolled pretty shocking on the reserves >.>)
He had boxed himself in pretty hardcore and didn’t have much room to move on my right flank thanks to drop pods blocking most of the way so I went to the right with my banshees and one dragon squad and the other dragon squad near the middle and for some reason I thought drop pods were AV 10 all around… I stopped smiling when I found out I could only glance with my shuriken cannons. I shot at the dreadnaughts drop pod as I judged that walking around he wouldn’t be able to get close enough to enter CC with my Serpents so I fired my Banshee serpent at it and managed to knock off a gun, I then fired my middle dragon serpent and wrecked it! My last dragon serpent fired at the tac squads Pod that was on the right all hit I then rolled all 6s! 3 glances oh baby! Too bad he had cover and proceeded to roll three 6s for his cover saves :p

Salamanders - 0 Eldar – 1

Salamanders Turn 3 
His speeders came in and landed in front of my Banshee serpent he moved his 2 tac squads up the middle and started walking both dread off to the middle of the board whilst the termies moved 5” thanks to the wrecked drop pod.
Shooting saw 3 multi meltas aimed for my banshee serpent, only managing to immobilize it. With the tac squad that didn’t move he fired a mutli-melta through a building at my middle dragon serpent it failed to damage it.

Eldar Turn 3 
Fortuned my banshees + Farseer and doomed the closest tac squad (I wanted to go for the one furthest left but wasn’t sure on range oh well). I got in my Autarch + DA serpent and one of my BL serpents from reserves, positioning them left and middle respectively and both squads jumped out. I then got my girls and Farseer out of the immobilized serpent and moved them behind a building and I moved my right dragon serpent back to be out of any range of the termies should they come closer, I then moved my middle dragon serpent to the left.
Shooting from my immobile serpent + dragon serpents saw 3 dead land speeders. My Dire Avenger squad’s blade stormed, sadly coz of terrain I had to split targets the doomed squad only lost 3 or so guys whilst the non-doomed squad lost 5-6 it was massive. Neither unit’s fell back.

Salamanders - 0 Eldar – 2

Salamanders Turn 4
He moved the doom squad up the middle through an open building his other 2 tac squads (Vulkans’ in one of them) went to my left whilst his termies continued to climbed over some rubble towards my immobile serpent getting into charge range (come to think about it they had lost a termie from something earlier I think a shuriken cannon perhaps?) His dreadnaughts were heading to the left as well.

His tac squad in the middle shot their pistols at my middle DAs killing 1 maybe. One squad on the left shot a melta at a wave serpent not able to pen one dread then fired a melta as well failing to pen (this happened to many times I LOOOOOVE the energy shield) and iirc the other tac squad fired at some DAs killing a couple.

He then charged his middle tac marines into my middle DAs and the DAs backhanded him something shocking killing 2-3 marines. The marines did a few wounds too and we stayed in combat. His termies managed to charge my immobile serpent of course destroying it.

Eldar Turn 4 
I fortuned my banshees and doomed the tac squad that was fighting the DAs my last wave serpent came in and I deployed it on the very left board edge 12” up and obscured by a building.

My eyes lit up as I saw in my opponents back field had 3 drop pods all by themselves so I went flat out with my right fire dragon serpent I shuffled my middle dragons a bit further to the left into the open, jumped my autarch back into his serpent and I moved my other Serpent (the ones that belonged to the DAs who were locked in combat) around and got my banshees inside of it I didn’t want to charge a full squad of banshees into killing 3 or so marines as it’d leave them stranded and in rapid fire range not to mention 2 dreads looming nearby. A few of my wave serpents shot not much happened. The DA serpent on the far side shot its brightlance at one of the back drop pods and blew off its storm bolter. Woo!

A death or so on each side of the combat, it stayed drawn.

Salamanders - 1 Eldar – 2

Salamanders Turn 5
My opponent moved his termies towards the combat, one tac squad went towards the combat (all in the middle more or less on my side of the board). Both his dreads went left into the clearing, as did Vulkans’ squad.

A few melta shots at my dragons serpent failed to pen (<3) though one managed to explode the autarch+ DA serpent and killed half the poor lads.

He then charged his tac squad into CC and the DAs eventually fell, holding the line and giving up their lives, the banshees looking on from the monitor inside their wave serpent that was nearby…

Eldar Turn 5
Fortuned the Banshees and doomed the larger squad that had killed the DAs, they jumped out of the serpent and moved between both marine squads setting up for a multi assault.
The dragons in the backfield dropped off next to a drop pod.
The serpent my Banshees were in flew up a bit to draw LoS to the remaining drop on the right. My DA serpent that was furthest left flew into the clearing and dropped off its Dire Avengers.

Dragons in the back bagged a drop pod their serpent failed to do anything to any of the others back there.
My recently deployed DAs blade-stormed Vulkans’ squad killing a few in the process.
Serpent fire didn’t do much.
Held back firing the banshees pistols in case they somehow forced the marines to fall back out of assault range

My lovely ladies multi assaulted both marine squads finishing them both off before they could react though they only managed to massacre 3”

Salamanders - 3 Eldar – 5

Salamanders Turn 6
Vulkans’ squad and the termies both moved in against the banshees the dreads didn’t do much (perhaps a few more failed to pen meltas?).

Vulkan fired his heavy flamer thing at the girls causing 4 wounds so I took one on my exarch and one on my Farseer (fortune was still up) they both lived though I lost 2 ladies =(

Vulkans’ squad then charged the girls who managed to kill the rest of the tac squad he was with before he hammered them. I think I love combat but the girls held.

Eldar Turn 6
Fortuned my banshees + Farseer

I moved my left dragons (the ones who hadn’t done a thing the whole game cept sit in their tank and shoot) up in front of the front dread and dropped them off there. DAs jumped back into their serpent. The dragons in the backfield moved towards the next drop pod back there whilst their serpent flew in to get LoS on the back dreadnaught.

The dragons in front of the dreadnaught fired managing to stop it shooting and blowing off its hammer arm (I have terrible rolls with them). 
The serpents on the left failed to do squat.
Dragons in the back bagged the drop pod and their wave serpent managed to immobilize and blow off the heavy flamer arm of the back dread (the dreads are standing right behind each other in kind of an alley way to give you a better idea of what’s going on).

The banshees either failed to hit or failed to wound Vulkan even with fortune. Vulkan focused his attacks onto my Farseer 3 hits 3 wounds, failed 2 saves. Rolled fortune… failed one save, poor lad got instagibbed.
The girls held their ground now only 3 left.

Salamanders - 4 Eldar – 7

Yes, it went to turn 7!

Salamanders turn 7

Not much left to do, termies got within charge range of the banshees and the ironclad that could move charged the dragons.

My ladies got killed =( Horribly!
The termies and Vulkan joined up and then started marching back across the field towards the combat between the fire dragons and the dread.
Dragons missed all their melta bombs and the dread killed one but they held.

Eldar Turn 7
The dragons in the backfield moved towards the drop pod on the middle/right, their serpent moved right up behind the back ironclad.
Both remaining DA squads got into position to fire upon the termies.

The dragons failed to do much damage from shooting at the drop pod (sigh) even with them all in <6” range too (Think they all missed bar one who failed to pen)! Their serpent didn’t do much to the back ironclad. 
Both DA squads blade stormed, their serpents fired and after the smoke had cleared only 2 termies had been killed.

I charged my dragons into his drop pod and they managed to blow it sky high with their melta bombs, the other dragons who were in CC with the dread missed all their bombs again, the dread killed one in return but still they held.

Salamanders - 5 Eldar – 8

This is an older battle report I had wrote up it was my first time versing the new Marines. In future Im going to colour code my Dire Avenger and Fire Dragon squads so its easier to follow (or I could just buy a camera right?).

Army Lists - The Blessed of Khaine.

Well to get this blog kicked off I thought Id post up my army lists from 500pts up to 2k each list is an extension of its predecessor. I am mostly a fluff player and what attracted me to the Eldar was the Biel Tan Bahzhakhain, lots of Aspect Warriors in transports designed to blitz the opponent. Whilst I try and keep my lists as adaptable as possible I try and maintain a 'one shot one kill' philosophy.

Im working on some fluff that I might finish one day the idea being a small elite force operating independantly outside of the Biel Tan Craftworld. I seem to be unnaturally flukey/lucky with my dice rolls and after one particular match where a squad of Dire Avengers was rapid fired upon by a full squad of Tau Fire Warriors  I was forced to make eight saves of which I made seven of them (no fortune). After my previous turn where I managed to destroy an Ionhead, two broadsides his Shas'O and numerous drones it broke his moral and he called it game. It was after this battle that I decided my forces must be blessed and thus naming my strike force "The Blessed of Khaine".

My 1000pt list - This is the actual force I was using in the aforementioned battle against the Tau. I dont much like playing at this points level as I dont have the points to field any melee Aspects but it makes do.

Doomseer

6 Fire Dragons + Wave Serpent + Stones + TL Shuriken Cannon

9 Dire Avengers +Wave Serpent + Stones + TL Shuriken Cannon

9 Dire Avengers +Wave Serpent + Stones + TL Eldar Missile Launcher, Shuriken Cannon

9 Dire Avengers +Wave Serpent + Stones + TL Eldar Missile Launcher, Shuriken Cannon

My 1500pt list - This is another point level I never played up until recently similar to the previous list with the addition of Howling Banshees.

Farseer, Fortune, Doom, Spirit Stones, Runes of Warding

8 Fire Dragons + Wave Serpent + Stones + TL Shuriken Cannon

10 Howling Banshees (incl. Exarch, Executioner, Acrobatic) + Wave Serpent + Stones + TL Shuriken Cannon

9 Dire Avengers (incl. Exarch, Dual Shuriken Catapaults, Blade Storm) + Wave Serpent + Stones + TL Shuriken Cannon

9 Dire Avengers (incl. Exarch, Dual Shuriken Catapaults, Blade Storm) + Wave Serpent + Stones + TL Bright Lance

9 Dire Avengers (incl. Exarch, Dual Shuriken Catapaults, Blade Storm) + Wave Serpent + Stones + TL Bright Lance

My 1750pt list - I normally play 1750/1850 the difference between the lists is I add Scatter Lasers onto the Serpents and give the Autarch a bit better gear. The whole point of the Autarch in this list is he allows me to field a reserve denial list, points are tight and I had 4pts left over so I just gave him a banshee mask which puts it at 1749pts.

Farseer, Fortune, Doom, Spirit Stones, Runes of Warding

Autarch, Avenger Shuriken Catapult, Banshee Mask

6 Fire Dragons + Wave Serpent + Stones + TL Shuriken Cannon

6 Fire Dragons + Wave Serpent + Stones + TL Shuriken Cannon

10 Howling Banshees (incl. Exarch, Executioner, Acrobatic) + Wave Serpent + Stones + TL Shuriken Cannon

9 Dire Avengers (incl. Exarch, Dual Shuriken Catapaults, Blade Storm) + Wave Serpent + Stones + TL Shuriken Cannon

9 Dire Avengers (incl. Exarch, Dual Shuriken Catapaults, Blade Storm) + Wave Serpent + Stones + TL Bright Lance

9 Dire Avengers (incl. Exarch, Dual Shuriken Catapaults, Blade Storm) + Wave Serpent + Stones + TL Bright Lance

My 2000pt list - This is another points level I dont play at too often so Im torn between either a Fire Prism or Warp Spiders, generally I run it with a Fire Prism though

Farseer, Fortune, Doom, Spirit Stones, Runes of Warding

Autarch, Fusion Gun, Power Weapon, Mandiblasters.

6 Fire Dragons + Wave Serpent + Stones + TL Scatter Laser

6 Fire Dragons + Wave Serpent + Stones + TL Scatter Laser

10 Howling Banshees (incl. Exarch, Executioner, Acrobatic) + Wave Serpent + Stones + TL Scatter Laser

10 Dire Avengers (incl. Exarch, Dual Shuriken Catapaults, Blade Storm) + Wave Serpent + Stones + TL Shuriken Cannon

10 Dire Avengers (incl. Exarch, Dual Shuriken Catapaults, Blade Storm) + Wave Serpent + Stones + TL Bright Lance

10 Dire Avengers (incl. Exarch, Dual Shuriken Catapaults, Blade Storm) + Wave Serpent + Stones + TL Bright Lance

Fire Prism, Holo-fields.

Ill try and get some pics up soon and make the blog over all more presentable.

First.

Well now it seems that Im back on track and able to play 40k on a regular basis once again I thought it would be nice to have a place to catalogue my games, painting progress and ideas so Ive decided to make a blog so I'll give this a go and see how it suits me.