Tuesday, August 24, 2010

Vs Orks 2000pts 23-8-2010

This was my first time trying my 2k foot slogging Biel-Tan army against my friend and old rivals Orks. You'll have to excuse the cruddy terrain and unpainted models. As this is my second string army list it's all WIP.

So my list was:
Avatar
10 Fire Dragons - Exarch, Fire Pike, Tank Hunters
10 Striking Scorpions - Exarch, Claw, both powers
10 Banshees - Exarch, Executioner, Acrobatic
10 Dire Avengers, Exarch, PW/SS, Defend
9 Dire Avengers
9 Dire Avengers
9 Dire Avengers
6 Swooping Hawk - Exarch, Sunrifle
6 warp Spiders - Exarch Dual Death Spinners, Withdraw
5 Shining Spears - Exarch, Star Lance, Withdraw
5 Dark Reapers - Exarch, Missile Launcher, Fast Shot

My opponents list
Ghazghkull Mag Uruk Thraka
Mad Doc Grotsnik
10 Nobs, eavy armour, 3 power klaws, cybok bodies, painboy
Battle Wagon, Armour Plates, Kannon, Deffrolla
20 Boyz, Cybok bodies, 2 big shootas, Nob, Power Klaw
20 Boyz, Cybok bodies, 2 big shootas, Nob, Power Klaw
20 Boyz, Cybok bodies, 1 big shoota 1 rokkit, Nob, Power Klaw
3 Deffcoptas - Cybok bodies, 3 rokkits
3 Deffcoptas - Cybok bodies, 3 rokkits

Mission - Annihilation
Deployment - Spearhead

I won first turn and took it deploying in the corner with the ruined building trying to make layers out of my squads for protection. The Shining Spears are held in reserve.
My friend deploys as much stuff as close as possible and scouts his deffcoptas.

Top of turn 1


I shuffle my forces around a little trying to get some long ranged shots off. Reapers and Dire Avengers hit the Deffcoptas killing 1 and wounding another but they pass their leadership.
Few pot shots here and there may have killed some orks.

End of my turn 1


Bottom turn 1
Orks do what orks do and run forward.
The battle wagon shoots it cannon and Ghaz puts some shots into the full Dire Avenger squad (the white primed one -_-) and do some wounds
The 3 Deffcoptas manage to shoot and kill a girl or two with their rockets
the original deffcoptas assault my isolated Dire Avenger squad. He wins by a couple of wounds but my boys hold.



Top of turn 2
Shining Spears failed to come in - Kinda needed them to wipe out the 3 deffcoptas.
I shuffle back slightly keeping his force at 17-18"
I brought the Scorpions up a bit so they could rush forward to meet any attackers. I left my flank 'weak' but screened to prevent the nobs getting into the back field.
Banshees fleet up the side towards the deffcoptas.
Reapers shooting kills 2 deffcoptas and puts a wound on the last one but once again my friend passes his leadership test on them.
Avatar climbs over the wall to take a long range shot at the battle wagon (and try and taunt the nobs to go to him) but he falls short by less than an inch.
Unsure whether the girls would be in range for the single deffcopta the Reapers were shooting at I decide to throw them in with the Dire Avengers to try and break them out of the combat, I could then screen my Banshees with the Dire Avenger squad from Grotsniks squad and then counter attack. Great plan but it helps if I win the combat first, right?



Might've been a draw I'm not sure. Either way they got stuck there.

Bottom of Turn 2
My friend moves his battle wagon in front of my Avatar and piles out his nobs and Ghaz. Rolling a 4 on difficult terrain with Grotsniks squad he decides to head to the banshees/Dires knowing he'll fall short of the red gemmed Dire Avenger squad (the one in front of my Dragons). His other boy squad heading towards my avatar whilst the back squad falls further and further behind on his terrain tests.
He calls a Waaagh!
Nobs not taking the bait of my weak flank head to the scorpions
Boy squad reaches the Avatar
Grotsniks squad reaches the Dire Avengers that are tied up in combat with the Deffcopta
The other deffcopta joins the fray attacking the banshees.



Somehow the Avatar won.
The banshees kill one deffcopta, all my Dire Avengers in that combat die. My Banshees hold (thankfully he didnt have the movement to get his boys into the girls I only ended up taking a Ld test at -3).
Scorpions did 1 wound perhaps? Something garbage.

Banshees fight on!


Top of Turn 3
My shining spears arrive - I had planned to use them to 'snipe' Grotsnik knowing how hard orks become when they get FNP though in his pile in move he managed to hide him. So there's not any viable targets so I boost them onto the board behind my main lines so they can move in to assist where need be.
My Warp Spiders jump behind the battle wagon.
Fire Dragons shuffle around so they all have LOS to the nobs.
Hawks and both the red and green gem Dire Avenger squads move around to get LOS to the nobs. The pinning/primed Dire Avengers position to protect the Dragons.

I first fire with one Dire Avenger squad hoping to put a few wounds into his squad (hoping he wouldn't put any on the pain boy so I could 'snipe' with mass melta fire and instant death). I do a couple of wounds nothing dies.
Dragons step up 10 meltas. 6 misses including the exarch. Great! 4 rolls to wound and I roll three 1s. To rub salt into the wound he makes the cover save. I then fire the Reapers (Exarch fast shooting a EML to which he misses both shots...). A wound or two gets scattered throughout the squad. The two remaining Dire Avengers and hawks contribute fire. I may have dropped one maaaaybe two. He's still Fearless from the Waaggh call of Ghaz. 12 Instant Killing shots and in the end he only had to roll 1 cover save. Ffs that was my trump card!

Warp Spiders take out the Battle Wagon at least.

The Avatar kills 2 orks and takes a wound in return.
Spiders jump back out of range of the last boy squad.
Banshees somehow kill 6 orks (wish I threw my Spears into the squad now) they took a pounding but Grots and the Nobs fists kill the last Banshee with 1 last wound getting through.



The Avatar holds back the tide!


Bottom of turn 3
Grots and the wounded deffcopta scoot forward into the next Dire Avenger screen
The nobs split off from Ghaz and circle round the building.
The back boy squad still plods on forward slowly.

Grots and the Copta make short work of the red gemmed Dire Avengers.
The nobs needing a 6 to get over the fence and into my dragons... make it. -_- Somehow the dragons hold though.
Ghaz charges into the pinning Dire Avengers (I had decided not to charge him in the previous round as I was sure I would've lost so he could've just bounced forward with consolidation). The Dire Avengers take heavy losses but hold.

The Avatar with my awesome rolling skills misses 3 attacks (I really hope he gets preferred enemy next edition seriously I'm really happy if I hit twice with the Avatar). He takes another wound so he's left down to two.



Top of Turn 4
If things start going my way I can still pull this off.
I move my shining spears towards Grots, my green gemmed Dire Avengers shuffle back. Thinking I have got this in the bag I move my hawks into position to shoot at the back squad of boys and my Warp Spiders jump forward to start hitting them too.

I guess this is my best round of shooting. Sadly.
Dire Avengers and reapers shoot into Grots squad (fast shooting Krak missiles to avoid FNP and to wound easier). The shining spears also shoot into them the Exarch firing his Star Lance to negate FNP. 24str 4, 8 str 5, 3str 8 (BS5). Killed 5 orks.

At least the Swooping Hawks and Spiders did better they killed 10ish.

I charge in with the Shining Spears. Grots was protected so wasnt able to position for any Instant Death. One shining spear attacked the wounded Deffcopta but he made his inv save. I ended up killing 3 orks. They lost combat but the Exarch lived and withdrew.
The Dire Avenger exarch manages to live by himself but is killed from the Avatars Fearless bubble.
The Avatar managed two wounds which both got saved thanks to the Cyboks. He then took a wound in return and died for a Fearless wound.



Bottom of 4

My lines are completely broken now and this turn is just a clean up for him really. Kinda funny/sad the Shining Spear exarch died to a deffcopta rocket in the back.

Here's the orks doing their victory dance.




Regardless of being tabled on turn 4 I still think the foot slogging aspect list is quite fun to play so I'll stick with it. The only mistakes I felt I made this game was creeping the Scorpions too far forward and in hindsight if I knew I'd roll so well with the Banshees I would've moved my Shining Spears up to join that combat I just didnt see them killing 6 orks without charging or doom. I was a bit surprised he didn't multi assault the nobs into my Avatar and use fearless to bring him down, the last couple of days I've been thinking and anticipating this (still put myself in a position for it...) at least it didnt happen.

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